Happiness through chemistry! Strangely, she got very upset with him right after that. Could she have misunderstood something? ^_^
Brandum Brown is at University, and there he is likely to stay for a long while. But not longer than other students I send there. University is a great place for young sims to stay without ageing, learning skills (and earning §15-20 000 a week while simultaneously building up their lifetime happiness to buy useful abilities that are good to have in your adult life. As in real life (for some people) it is a time to learn not just job-related skills but how to study faster, how to clean faster, how to get along better with colleagues, how to become attractive to the opposite sex (or both), how to haggle at bookstores, how to become better at mixing drinks, how to ascertain other's character traits quickly, how to maintain long distance friendships, and get a flying vacuum cleaner... wait, that one is only in the game. But yeah, a lot of the in-game lifetime happiness rewards are things one might be lucky enough to pick up at a university, quite apart from degrees. So I tend to have my sims spend a decent amount of time in Uni and return with a broader skill set. If you complete a degree you can also get a new personality trait, and our stupid clumsy couch potato slob could need what extra perks he can pick up, right?
Actually, academic credit has not been a problem so far. The art study focuses on painting, guitar, street art and for some reason cooking. I guess my cooking just isn't very artsy, but for my dumb sim, learning cooking seems to be no harder than for any other sim. The levels just fly by. This is clearly not the case for all skills, but painting seems to be pretty easy for stupid sims too. I can't say for sure if it is no harder than for other sims, but there is no painfully obvious difference like there was with logic.
Did you know that when you have practice hour on Thursdays, you can discontinue the actual practice (in this case drawing pictures) and do whatever? As long as you stay near the building where you are supposed to be, you will still get academic credit. The art faculty has particularly many "wild" "herbs" growing around it, which can improve a sim's mood in various ways. (Don't try this at home, kids! Not outside the game, I mean.)