|Sep. 26th, 2014 10:01 pm Debunking the Sims 4 rumors|
When the Sims 4 came out, the reviews were generally unfavorable. This is gradually changing, and the reason for this is probably that the new reviews are from people who played the game, and the first are not. 2 comments - Leave a comment
I notice that the critical reviews tend to have two things in common:
a) They use stock screenshot and generic descriptions of the gameplay, while the later, more positive reviews use their own screenshots and often assign some small story to them.
b) The critical reviews tend to share a number of obvious, blatant lies. I am not sure if these were true in pre-release review copies or whether they just took them from the rumors that circulated at the time.
1) "The sims can't leave their lot without a load screen, like in Sims 2"
The fact is that the starter homes are in mini-hoods of 4-5 houses (depending on whether you build your own / download one on the open lot, or use one of the prebuilt starter homes.) You can jog all around the mini- hood, meet your neighbors, collect buried treasure, fish, harvest fruits and vegetables or pick flowers. There is a brief load screen when moving to a different mini-hood or to a community lot, but not simply by leaving the home, and this would be glaringly obvious the first day you played the game. IF you actually played the game.
2) "The game is stripped of content and is just a framework for expansions."
The fact is that the game has more content than any previous basegame. I am not sure if this is true for the number of objects, although it seems at least comparable, but there is far more depth in the game itself. The number of conversation topics in the Sims 4 base game is comparable to that in Sims 3 with 10 expansion packs, if not higher. Careers have more requirements which vary somewhat from one career to the next (not just X friends and skill at level Y). Objects like easels, computers and phones have more choices. The animations are more expressive. And there's the whole emotion thing, which interweaves with everything: Havin a particular emotion at the moment may allow new interactions with both people and objects which would not be possible while in another emotion, or be less effective. Your prevailing emotions even influence your career. Even without toddlers and dishwashers, the game is bursting at the seams with content.
3) "The game is so buggy it is hardly playable. Like Bethesda level buggy at release."
The game is the most stable I have played since somewhere in the original Sims series, I think. It is certainly not "buggy" by any stretch of the imagination. In all fairness, I am told that there was a launch day patch (which is presumably installed along with the game for us who downloaded it over Origin), so the pre-release test disks may have been buggy. That is beta for you. If you are a game reviewer, you should be familiar with the concept and take your reservation, like "the pre-release copy we received was very buggy".
In conclusion, you should generally ignore the early reviews and stick with the ones who have actually played the game. If they haven't discovered that you can build ROCKETS IN YOUR BACKYARD, they have no right to whine about lack of content.