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Itlandm's Sims

Feb. 2nd, 2015 01:04 am Computers, mods and genies



My game crashed every time I tried to summon a genie (djinn), so I started over making a playable genie, to make sure it was not the graphics. It was not the graphics.

Started the new game in the downloaded world of Los Aniegos, a huge town preloaded with lots of sims. The game stuttered on the highest resolution, but reducing draw distance and the number of lots rendered in detail gave me a non-distracting speed. That's better than I got on any of the three earlier machines I have played this game on.

The reason why the game crashed when cleaning the dusty old lamp? Mods. After upgrading them to the newest version, the game did not crash, it just cleans the lamp without summoning the genie. After removing the mods, the summoning worked as it should. The culprit turned out to be Awesomemod, strangely enough. Usually it fixes glitches rather than causing them. It is just recently updated too. I would guess that it is my particular combination of installed expansions, rather than the machine, that causes this glitch.

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Jan. 31st, 2015 01:18 pm Retrofuturistic Simming Machine

After my 4-core Black Beast got the Reboot While Rebooting Loop of Death, I have done my simming on a zombie 3-core AMD machine with parts from older machines, running Windows Vista. It had a small, early SSD in addition to its hard drive. I used the SSD for virtual memory only, and it made a big difference: For playing The Sims 3, it was almost like having 25 GB of memory instead of 4. Slightly slower memory ... there was a brief moment when I moved my viewpoint to a different part of town and all the furniture was gray and lacking detail, then it filled itself in. But the system was very responsive. And then it died the Reboot While Rebooting Loop of Death.

So I decided to test my theory that modern PCs are ridiculously overpowered except for the hard disk, which is still spinning at the same speed as 20 years ago. (Although the capacity of modern hard disks is amazing, the speed is not.) So I ordered a custom-built PC with a Pentium (did not know they made those still) dual-core processor, on-board Intel graphics, no hard disk, 240 GB SSD and 8 GM RAM. It looks like a too long shoe box, uses little power and makes barely any sound. It has room for Sims 2, Sims 3, Sims 4 and lots of save games, what more can one ask of a computer? Right, speed! It loads The Sims 3 much faster than anything I have seen, loads games a little faster, and saves a little more slowly the first time and faster the next times. Jumping to other parts of the neighborhood is fast, and there is very rarely any lag when playing. I haven't tried it with a huge neighborhood full of people yet, will try to remember posting if I get around to that.

Oh, and it costs a little over half of the last PC I bought. ^_^

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Sep. 26th, 2014 10:01 pm Debunking the Sims 4 rumors

When the Sims 4 came out, the reviews were generally unfavorable. This is gradually changing, and the reason for this is probably that the new reviews are from people who played the game, and the first are not.

I notice that the critical reviews tend to have two things in common:
a) They use stock screenshot and generic descriptions of the gameplay, while the later, more positive reviews use their own screenshots and often assign some small story to them.

b) The critical reviews tend to share a number of obvious, blatant lies. I am not sure if these were true in pre-release review copies or whether they just took them from the rumors that circulated at the time.

3 popular lies about Sims 4Collapse )

In conclusion, you should generally ignore the early reviews and stick with the ones who have actually played the game. If they haven't discovered that you can build ROCKETS IN YOUR BACKYARD, they have no right to whine about lack of content.

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Sep. 20th, 2014 09:02 pm Sims 4 is here, and so am I

The game of the year has arrived, and with it the much awaited BUTT SLIDER!


I got the game less than a week after it was released. The first patch fixed the gamebreaking bugs, so I never saw them. Of course there are still some bugs. There also are no toddlers, and babies are fused with their bassinet to an immovable object like in Sims 1. The best explanation for this seems to be that they were planning to make Sims 4 into an online multiplayer game, and there are no toddler players. But then Sim City happened, and The Sims Online v.2.0 was wisely shelved. They never had time to insert the missing toddlers. Well, that's one theory. Or they could be lazy, or crazy. But what is certain is that the game that was made, even if incomplete, is amazing. It has far more detail than any basegame before. I don't mean graphical detail, which is similar to Sims 3. I mean the innumerable options, the complex psychology, the complex social interactions, the complex skills, the complex careers, the complex life aspirations.

The game is very simple and very complex. You can drop two sims in a house, give them a job and stop by now and then to call the repairman, and they are likely to do well enough. But they are at best going to reach level 2 of their career, because that requires some serious micromanagement now. If you want to actually make the sims the most they can be (or at least reach the top of their career) there is no way around reading the varying requirements for each level and direct your sims to fulfill them; they are not going to do that on their own (except for level 1, perhaps, which has goals like "wash dishes 3 times".)

The learning curve is not steep at all, but it is very long. The sims will generally stay alive if left to themselves, but there are so many, many things they can do if you start meddling with them. The mind boggles at what they may become with 10 expansion packs. Well, that is some years away. If this is the bare-bones starter pack, the full game may be a full-time job to play.

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Current Mood: impressedimpressed

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Jun. 23rd, 2014 10:00 pm Bad ending



I guess I should provide a conclusion to my "Into the Future" story arc, although it is not a happy ending. Take a look where everyone is looking. What's that up in the sky? Is it a bird? Is it a plane? Is it the end of the world?




Well, for one it was. I managed to get everyone down in the cellar except for A-1, who had turned invisible when he became an elder. (Plumbots should not become elders, but he was glitched, and since there was no elder body for plumbots, he turned invisible, except for the eyes.) In the confusion, I did not see him, and he was left outside while the rest huddled in the cellar below the basement.

And that's the last Sims picture on this computer. Eventually I started playing Sims 3 again, on a different computer, but that is another story.

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Oct. 30th, 2013 11:52 pm A utopia with glitches



The optional Holo Projector chip lets you invite a friend or close acquaintance from the future to the past or the other way around, as shown in the promotional videos. But it also lets you invite friends from university or tourist destinations! Here is Brittney Lefevre, a tourist from France who I've stayed in touch with. She is supposedly on her last legs, but this is not her ghost - it is a holographic projection that lets her interact with the world of Riverview as if she was physically present, including getting a massage. Advanced Technology indeed! ^_^

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Oct. 28th, 2013 11:47 pm A-1, robot

sim!Magnus spent some days in the future collecting nanites.



They are small, but with the collection helper they are easy to find. In the evening, the desert has dozens of them. There are many different types, including some that cannot be designed without reverse engineering the original. Nanites are the basic building blocks of future Artificial Intelligence.

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Oct. 26th, 2013 07:19 pm Back from the future!



Magnus Itland is home from the distant future, and he has brought with him some stuff!
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Oct. 25th, 2013 11:59 pm Descendants and desert



At the very edge of the town of Oasis Landing, where a tractor track veers off into the desolate badlands, live the descendants of Magnus Itland. I guess their existence shows that cloning actually works this time around! ^_^
Jamal Itland the bot builder we met in our previous entry. I guess you can kind of imagine that he really is an Itland? Numerous generations down the line, of course.

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Oct. 24th, 2013 10:08 pm Sims 3 Into the Future: Advanced Technology



Living in the future is ... different. It is not just the same old stuff with a new skin. There are shops where it is hard to tell the difference between the goods, the employees and the customers. (The Plumbot Emporium.)
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***

A few notes on problems with the game: I had two near showstoppers on the initial quest series after coming to the future. In one, I had to give a plumbot a high-five. However, this option never came up. I clicked on blumbots I had befriended and strangers, but there was no high-five under friendly, special, or even romantic options. I checked on the Net and a few others reported the same problem, and it seemed random what caused it to disappear, when it did. Eventually I found a different article that mentioned the existence of a "mean high-five". Sure enough, I found it in the one category my self-sim would never consider, mean interactions. The plumbot was offended, but I apologized profusely and managed to restore our relationship. I am pretty sure it was not meant to work that way though.

A later quest had me look at the inscriptions on a statue in the memorial park. It also said to use the Almanac of Time, but for me this object is always inactive in the future. I dutifully read the inscriptions on a statue, but nothing happened. It turns out it was one particular statue out of the several scattered around the park. This was not possible to see from the quest text, so others might consider it a bug and drop the quest.

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